Get your self down to soundwrx using the above link. It's brilliant. Here is a little snippet of what to expect in the blog;
Propellerhead Record: Reusing your recordings
by digitalmuso on Aug.13, 2009, under Propellerhead Record Overviews
The guys over at Propellerhead have released a further video tutorial for Record. Listed as number 10 in their series of ‘micro tutorials’ we discover how to easily copy drum and percussion parts from previously recorded songs and integrate them into other song material. The copied tracks automatically adjust to the tempo setting in the new record project and preserve all their channel settings too! A further opportunity to see the drag and drop of Rex files into a Record project.
Propellerhead Record: A Beta Test Overview
by digitalmuso on Jul.28, 2009, under Propellerhead Record Overviews
I approached the beta test of Propellerhead Record from a re-mixer perspective by jumping straight into the importing of audio, managing the multi-track arrangement and editing of audio stems.
Installation & Set Up: Record will support any audio card with Core Audio drivers on Mac OS X or ASIO drivers on Windows. After a flawless installation the hook up to the studio soundcard and controller keyboard was a comprehensive but simple click through process. If your keyboard/controller isn’t recognised don’t panic. Simply click the ‘Add’ button and a whole list of brand names and products are there to choose from. I found my M-Audio Radium through this dialog box. If your controller brand is not listed then you have the option to set up your own.
The project: I discovered the best practice for getting the project started was to set up the project parameters first before importing the audio stems. Created new project file and immediately adjusted the default tempo bpm (120) on the the transport bar to my project tempo (136). I strongly advise you set up the project first because I encountered track phasing issues when using the software ‘16 track audio’ template. Needless to say, I scrapped the template idea and started again using this method and it worked fine from there on.
Importing Audio: The project needed 8 tracks for my audio which was set up in the sequence window using the Ctrl +Shift I shortcut to import the audio. Using this shortcut option opens a browser window from where the audio files are selected and imported. Alternatively you could use the ‘Create Audio Track’ from the ‘Tool Window’ (F8), click the track and import audio from the ‘File’ menu. It should be mentioned here that Record does not recognise mp3. This had me baffled, why would they exclude the import of mp3? Supported formats are Wav, Rex (rx2) and Aiff. Maybe someone could comment and let me know? That said, however, Propellerhead have a developed a real cool feature in Record which allows you to import any Rex (rx2) file into your project. Record automatically renders it as an audio file and time-stretches the audio to sit in the same tempo as your working project. A big thumbs up for this feature.
Tracks: You can use up to 64 track inputs and outputs simultaneously. Separate tracks generated in the sequence window automatically patches to a track ‘combinator’ that houses the ‘M-class suite’ and any insert effects you choose to add during the mixing stage. I found an issue with the track creation process and in the way Record names each track by default as ‘Audio Track 1′. When you label up your imported tracks as say, ‘Beat’, ‘Bass’, ‘Vox’ e.t.c. and go on to import your next audio track… it is labeled as ‘Audio Track 1′ even though you may have several tracks already set up and properly labeled. I thought this could lead to some confusion if overlooked. My advice would be to double check all tracks are tagged.
Checking out the navigation: There are 3 main windows: Sequence, Rack and Mixer. Each window has been assigned a ‘hot key’ shortcut: Mixer F5 – Rack F6 – Sequence window F7 which greatly assist the work flow. Every working window has a vertical and horizontal scroll pane and a horizontal overview scroll bar above the windows allowing for an easy flow around the project.
Editing the audio: The sequence window that houses all your project tracks provides two views: ‘Arrange’ view and ‘Edit’ view. The Arrange view displays all tracks while the Edit view displays only the track you have highlighted. Double click the audio to open it in the Edit view and press Esc to return to the Arrange view.
The editing tools: They are interchangeable using the QWERTY shortcuts. The ‘zoom in’ feature (shortcut T) opens an audio track horizontally and vertically. There is no ‘zoom out’ shortcut and could not find a preference tag to set up custom shortcuts. If you are using a wheel mouse then you simply hold Ctrl and scroll to zoom in and out. At the side of every track are ‘+’ and ‘-’ handle bars to click on to zoom the tracks too.
Slip editing and creating clips: ‘Record allows ’slip’ editing of tracks by dragging the track handle bars in either direction to create new entry points or extend the audio segment. The ’slip’ editing feature is governed by the ’snap to’ found along side the tool bar above the project window. With ’snap’ enabled the track handles will snap to the nearest value e.g. bar, half bar, 1/4 e.t.c. When disabled the track handle bars can be manually aligned to any part of the audio. Audio tracks in Record can be split into ‘clips’ using the Razor tool (R). Clips have fade in/out handles and a level control built into the clip itself . Multiple clips on the same track can be joined to create segments or complete audio parts by selecting all clips (hold Ctrl and click each clip) and choosing ‘Join Clips’ from the right click context menu or from the Edit menu. Another cool feature is the ‘mute clip’ function found on the right click context menu. Choosing this option allows you to mute clips across all tracks as a well thought out way of working with arrangements.
Comp Rows: In Edit view the audio automatically generates a ‘comp’ track or ‘comp row’ which is located in its own track below your main audio track. You have two view options in edit mode: Single and Comp. In single view you simply see one track of the audio whereas in ‘comp’ view you see all additional recorded ‘takes’ or copies of the main audio you have made. When in ‘Comp’ view you can edit the audio using exactly the same tools as single track audio editing. ‘Comp rows’ can be split into clips, can slip edit, they can crossfade between or across clips on different ‘comp rows’. They also have their own level sliders. This features provides a lot of flexibility when looking to create a musical part from a series of recorded ‘takes’ (comping) and opens up a huge area for creative manipulation.all this and much much more at www.soundwrx.net
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